EU4 How to Change Government: A Guide for Beginners
Europa Universalis 4 (EU4) is a grand strategy game that lets you shape the history of the world from 1444 to 1821. You can play as any nation and choose from various types of government, such as monarchy, republic, theocracy, tribal or native. But what if you want to change your government type during the game How do you do that and what are the benefits and drawbacks of each option
In this article, we will explain how to change government in EU4, what are the different government types and reforms available, and what factors affect your ability to switch your government form. We will also provide some tips and tricks on how to optimize your government for your playstyle and goals.
How to Change Government in EU4
There are two main ways to change your government type in EU4: by spending administrative power or by letting rebels break your country.
Spending Administrative Power
The easiest and most common way to change your government type is by spending administrative power. To do this, you need to click on the government tab in the top left corner of the screen, where you can see your current government type, rank, reforms and progress. Then, you can click on the button that says \"Change Government\" at the bottom of the tab.
This will open a window that shows you the available government types that you can switch to. The cost of changing your government type depends on your current reform progress and the tier of the new government type. Generally, higher tier governments cost more than lower tier ones. You also need to meet some requirements before you can switch to certain government types, such as having a certain level of stability, legitimacy, republican tradition or devotion.
Some examples of government types that you can switch to by spending administrative power are:
Feudal Monarchy: A basic form of monarchy that gives you +1 diplomatic relation and -10% core creation cost.
English Monarchy: A unique form of monarchy for England that gives you +1 diplomatic relation, +1 leader without upkeep and +50% governing capacity.
Administrative Republic: A form of republic that gives you +0.5 yearly republican tradition, +10% production efficiency and -0.05 monthly autonomy change.
Ambrosian Republic: A unique form of republic for Milan that gives you +0.5 yearly republican tradition, +10% morale of armies and +33% maximum absolutism.
Papacy: A unique form of theocracy for the Papal State that gives you +1 diplomatic relation, +2 tolerance of the true faith and access to papal actions.
Bishopric: A form of theocracy that gives you +1 tolerance of the true faith, -10% stability cost modifier and -10% advisor cost.
Tribal Federation: A form of tribal government that gives you +25% manpower recovery speed, -10% land maintenance modifier and -25% accepted culture threshold.
Steppe Horde: A unique form of tribal government for nomadic tribes that gives you +20% cavalry combat ability, -50% core creation cost on same continent provinces and access to horde mechanics.
Native Council: A unique form of native government for American tribes that gives you -50% land attrition, -50% ship cost and access to native mechanics.
Letting Rebels Break Your Country
The other way to change your government type is by letting rebels break your country. This is a more risky and chaotic method, but it can also be more rewarding in some cases. To do this, you need to let rebels occupy more than half of your provinces and then accept their demands or let them enforce them after two years.
This will trigger a revolution in your country and change your government type according to the rebels' ideology. However, this will also cause a lot of instability, unrest, war exhaustion and loss of prestige. You may also lose some territories or subjects depending on the rebels' goals.
Some examples of rebels that can change your government type are: